NetworkInformationPreview.cs 11.1 KB
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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace Mirror
{
    [CustomPreview(typeof(GameObject))]
    class NetworkInformationPreview : ObjectPreview
    {
        struct NetworkIdentityInfo
        {
            public GUIContent name;
            public GUIContent value;
        }

        struct NetworkBehaviourInfo
        {
            // This is here just so we can check if it's enabled/disabled
            public NetworkBehaviour behaviour;
            public GUIContent name;
        }

        class Styles
        {
            public GUIStyle labelStyle = new GUIStyle(EditorStyles.label);
            public GUIStyle componentName = new GUIStyle(EditorStyles.boldLabel);
            public GUIStyle disabledName = new GUIStyle(EditorStyles.miniLabel);

            public Styles()
            {
                Color fontColor = new Color(0.7f, 0.7f, 0.7f);
                labelStyle.padding.right += 20;
                labelStyle.normal.textColor = fontColor;
                labelStyle.active.textColor = fontColor;
                labelStyle.focused.textColor = fontColor;
                labelStyle.hover.textColor = fontColor;
                labelStyle.onNormal.textColor = fontColor;
                labelStyle.onActive.textColor = fontColor;
                labelStyle.onFocused.textColor = fontColor;
                labelStyle.onHover.textColor = fontColor;

                componentName.normal.textColor = fontColor;
                componentName.active.textColor = fontColor;
                componentName.focused.textColor = fontColor;
                componentName.hover.textColor = fontColor;
                componentName.onNormal.textColor = fontColor;
                componentName.onActive.textColor = fontColor;
                componentName.onFocused.textColor = fontColor;
                componentName.onHover.textColor = fontColor;

                disabledName.normal.textColor = fontColor;
                disabledName.active.textColor = fontColor;
                disabledName.focused.textColor = fontColor;
                disabledName.hover.textColor = fontColor;
                disabledName.onNormal.textColor = fontColor;
                disabledName.onActive.textColor = fontColor;
                disabledName.onFocused.textColor = fontColor;
                disabledName.onHover.textColor = fontColor;
            }
        }

        GUIContent title;
        Styles styles = new Styles();

        public override GUIContent GetPreviewTitle()
        {
            if (title == null)
            {
                title = new GUIContent("Network Information");
            }
            return title;
        }

        public override bool HasPreviewGUI()
        {
            // need to check if target is null to stop MissingReferenceException
            return target != null && target is GameObject gameObject && gameObject.GetComponent<NetworkIdentity>() != null;
        }

        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            if (Event.current.type != EventType.Repaint)
                return;

            if (target == null)
                return;

            GameObject targetGameObject = target as GameObject;

            if (targetGameObject == null)
                return;

            NetworkIdentity identity = targetGameObject.GetComponent<NetworkIdentity>();

            if (identity == null)
                return;

            if (styles == null)
                styles = new Styles();


            // padding
            RectOffset previewPadding = new RectOffset(-5, -5, -5, -5);
            Rect paddedr = previewPadding.Add(r);

            //Centering
            float initialX = paddedr.x + 10;
            float Y = paddedr.y + 10;

            Y = DrawNetworkIdentityInfo(identity, initialX, Y);

            Y = DrawNetworkBehaviors(identity, initialX, Y);

            Y = DrawObservers(identity, initialX, Y);

            _ = DrawOwner(identity, initialX, Y);

        }

        float DrawNetworkIdentityInfo(NetworkIdentity identity, float initialX, float Y)
        {
            IEnumerable<NetworkIdentityInfo> infos = GetNetworkIdentityInfo(identity);
            // Get required label size for the names of the information values we're going to show
            // There are two columns, one with label for the name of the info and the next for the value
            Vector2 maxNameLabelSize = new Vector2(140, 16);
            Vector2 maxValueLabelSize = GetMaxNameLabelSize(infos);

            Rect labelRect = new Rect(initialX, Y, maxNameLabelSize.x, maxNameLabelSize.y);

            // height needs a +1 to line up nicely
            Rect idLabelRect = new Rect(maxNameLabelSize.x, Y, maxValueLabelSize.x, maxValueLabelSize.y + 1);

            foreach (NetworkIdentityInfo info in infos)
            {
                GUI.Label(labelRect, info.name, styles.labelStyle);
                GUI.Label(idLabelRect, info.value, styles.componentName);
                labelRect.y += labelRect.height;
                labelRect.x = initialX;
                idLabelRect.y += idLabelRect.height;
            }

            return labelRect.y;
        }

        float DrawNetworkBehaviors(NetworkIdentity identity, float initialX, float Y)
        {
            IEnumerable<NetworkBehaviourInfo> behavioursInfo = GetNetworkBehaviorInfo(identity);

            // Show behaviours list in a different way than the name/value pairs above
            Vector2 maxBehaviourLabelSize = GetMaxBehaviourLabelSize(behavioursInfo);
            Rect behaviourRect = new Rect(initialX, Y + 10, maxBehaviourLabelSize.x, maxBehaviourLabelSize.y);

            GUI.Label(behaviourRect, new GUIContent("Network Behaviours"), styles.labelStyle);
            // indent names
            behaviourRect.x += 20;
            behaviourRect.y += behaviourRect.height;

            foreach (NetworkBehaviourInfo info in behavioursInfo)
            {
                if (info.behaviour == null)
                {
                    // could be the case in the editor after existing play mode.
                    continue;
                }

                GUI.Label(behaviourRect, info.name, info.behaviour.enabled ? styles.componentName : styles.disabledName);
                behaviourRect.y += behaviourRect.height;
                Y = behaviourRect.y;
            }

            return Y;
        }

        float DrawObservers(NetworkIdentity identity, float initialX, float Y)
        {
            if (identity.observers.Count > 0)
            {
                Rect observerRect = new Rect(initialX, Y + 10, 200, 20);

                GUI.Label(observerRect, new GUIContent("Network observers"), styles.labelStyle);
                // indent names
                observerRect.x += 20;
                observerRect.y += observerRect.height;

                foreach (KeyValuePair<int, NetworkConnectionToClient> kvp in identity.observers)
                {
                    GUI.Label(observerRect, $"{kvp.Value.address}:{kvp.Value}", styles.componentName);
                    observerRect.y += observerRect.height;
                    Y = observerRect.y;
                }
            }

            return Y;
        }

        float DrawOwner(NetworkIdentity identity, float initialX, float Y)
        {
            if (identity.connectionToClient != null)
            {
                Rect ownerRect = new Rect(initialX, Y + 10, 400, 20);
                GUI.Label(ownerRect, new GUIContent($"Client Authority: {identity.connectionToClient}"), styles.labelStyle);
                Y += ownerRect.height;
            }
            return Y;
        }

        // Get the maximum size used by the value of information items
        Vector2 GetMaxNameLabelSize(IEnumerable<NetworkIdentityInfo> infos)
        {
            Vector2 maxLabelSize = Vector2.zero;
            foreach (NetworkIdentityInfo info in infos)
            {
                Vector2 labelSize = styles.labelStyle.CalcSize(info.value);
                if (maxLabelSize.x < labelSize.x)
                {
                    maxLabelSize.x = labelSize.x;
                }
                if (maxLabelSize.y < labelSize.y)
                {
                    maxLabelSize.y = labelSize.y;
                }
            }
            return maxLabelSize;
        }

        Vector2 GetMaxBehaviourLabelSize(IEnumerable<NetworkBehaviourInfo> behavioursInfo)
        {
            Vector2 maxLabelSize = Vector2.zero;
            foreach (NetworkBehaviourInfo behaviour in behavioursInfo)
            {
                Vector2 labelSize = styles.labelStyle.CalcSize(behaviour.name);
                if (maxLabelSize.x < labelSize.x)
                {
                    maxLabelSize.x = labelSize.x;
                }
                if (maxLabelSize.y < labelSize.y)
                {
                    maxLabelSize.y = labelSize.y;
                }
            }
            return maxLabelSize;
        }

        IEnumerable<NetworkIdentityInfo> GetNetworkIdentityInfo(NetworkIdentity identity)
        {
            List<NetworkIdentityInfo> infos = new List<NetworkIdentityInfo>
            {
                GetAssetId(identity),
                GetString("Scene ID", identity.sceneId.ToString("X"))
            };

            if (Application.isPlaying)
            {
                infos.Add(GetString("Network ID", identity.netId.ToString()));
                infos.Add(GetBoolean("Is Client", identity.isClient));
                infos.Add(GetBoolean("Is Server", identity.isServer));
                infos.Add(GetBoolean("Is Owned", identity.isOwned));
                infos.Add(GetBoolean("Is Local Player", identity.isLocalPlayer));
            }
            return infos;
        }

        IEnumerable<NetworkBehaviourInfo> GetNetworkBehaviorInfo(NetworkIdentity identity)
        {
            List<NetworkBehaviourInfo> behaviourInfos = new List<NetworkBehaviourInfo>();

            NetworkBehaviour[] behaviours = identity.GetComponents<NetworkBehaviour>();
            foreach (NetworkBehaviour behaviour in behaviours)
            {
                behaviourInfos.Add(new NetworkBehaviourInfo
                {
                    name = new GUIContent(behaviour.GetType().FullName),
                    behaviour = behaviour
                });
            }
            return behaviourInfos;
        }

        NetworkIdentityInfo GetAssetId(NetworkIdentity identity)
        {
            string assetId = identity.assetId.ToString();
            if (string.IsNullOrWhiteSpace(assetId))
            {
                assetId = "<object has no prefab>";
            }
            return GetString("Asset ID", assetId);
        }

        static NetworkIdentityInfo GetString(string name, string value)
        {
            return new NetworkIdentityInfo
            {
                name = new GUIContent(name),
                value = new GUIContent(value)
            };
        }

        static NetworkIdentityInfo GetBoolean(string name, bool value)
        {
            return new NetworkIdentityInfo
            {
                name = new GUIContent(name),
                value = new GUIContent((value ? "Yes" : "No"))
            };
        }
    }
}