SyncDictionary.cs 13.6 KB
Newer Older
cann-alberto's avatar
cann-alberto committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
using System;
using System.Collections;
using System.Collections.Generic;

namespace Mirror
{
    public class SyncIDictionary<TKey, TValue> : SyncObject, IDictionary<TKey, TValue>, IReadOnlyDictionary<TKey, TValue>
    {
        /// <summary>This is called after the item is added with TKey</summary>
        public Action<TKey> OnAdd;

        /// <summary>This is called after the item is changed with TKey. TValue is the OLD item</summary>
        public Action<TKey, TValue> OnSet;

        /// <summary>This is called after the item is removed with TKey. TValue is the OLD item</summary>
        public Action<TKey, TValue> OnRemove;

        /// <summary>
        /// This is called for all changes to the Dictionary.
        /// <para>For OP_ADD, TValue is the NEW value of the entry.</para>
        /// <para>For OP_SET and OP_REMOVE, TValue is the OLD value of the entry.</para>
        /// <para>For OP_CLEAR, both TKey and TValue are default.</para>
        /// </summary>
        public Action<Operation, TKey, TValue> OnChange;

        /// <summary>This is called before the data is cleared</summary>
        public Action OnClear;

        // Deprecated 2024-03-22
        [Obsolete("Use individual Actions, which pass OLD values where appropriate, instead.")]
        public Action<Operation, TKey, TValue> Callback;

        protected readonly IDictionary<TKey, TValue> objects;

        public SyncIDictionary(IDictionary<TKey, TValue> objects)
        {
            this.objects = objects;
        }

        public int Count => objects.Count;
        public bool IsReadOnly => !IsWritable();

        public enum Operation : byte
        {
            OP_ADD,
            OP_CLEAR,
            OP_REMOVE,
            OP_SET
        }

        struct Change
        {
            internal Operation operation;
            internal TKey key;
            internal TValue item;
        }

        // list of changes.
        // -> insert/delete/clear is only ONE change
        // -> changing the same slot 10x causes 10 changes.
        // -> note that this grows until next sync(!)
        // TODO Dictionary<key, change> to avoid ever growing changes / redundant changes!
        readonly List<Change> changes = new List<Change>();

        // how many changes we need to ignore
        // this is needed because when we initialize the list,
        // we might later receive changes that have already been applied
        // so we need to skip them
        int changesAhead;

        public ICollection<TKey> Keys => objects.Keys;

        public ICollection<TValue> Values => objects.Values;

        IEnumerable<TKey> IReadOnlyDictionary<TKey, TValue>.Keys => objects.Keys;

        IEnumerable<TValue> IReadOnlyDictionary<TKey, TValue>.Values => objects.Values;

        public override void OnSerializeAll(NetworkWriter writer)
        {
            // if init, write the full list content
            writer.WriteUInt((uint)objects.Count);

            foreach (KeyValuePair<TKey, TValue> syncItem in objects)
            {
                writer.Write(syncItem.Key);
                writer.Write(syncItem.Value);
            }

            // all changes have been applied already
            // thus the client will need to skip all the pending changes
            // or they would be applied again.
            // So we write how many changes are pending
            writer.WriteUInt((uint)changes.Count);
        }

        public override void OnSerializeDelta(NetworkWriter writer)
        {
            // write all the queued up changes
            writer.WriteUInt((uint)changes.Count);

            for (int i = 0; i < changes.Count; i++)
            {
                Change change = changes[i];
                writer.WriteByte((byte)change.operation);

                switch (change.operation)
                {
                    case Operation.OP_ADD:
                    case Operation.OP_SET:
                        writer.Write(change.key);
                        writer.Write(change.item);
                        break;
                    case Operation.OP_REMOVE:
                        writer.Write(change.key);
                        break;
                    case Operation.OP_CLEAR:
                        break;
                }
            }
        }

        public override void OnDeserializeAll(NetworkReader reader)
        {
            // if init,  write the full list content
            int count = (int)reader.ReadUInt();

            objects.Clear();
            changes.Clear();

            for (int i = 0; i < count; i++)
            {
                TKey key = reader.Read<TKey>();
                TValue obj = reader.Read<TValue>();
                objects.Add(key, obj);
            }

            // We will need to skip all these changes
            // the next time the list is synchronized
            // because they have already been applied
            changesAhead = (int)reader.ReadUInt();
        }

        public override void OnDeserializeDelta(NetworkReader reader)
        {
            int changesCount = (int)reader.ReadUInt();

            for (int i = 0; i < changesCount; i++)
            {
                Operation operation = (Operation)reader.ReadByte();

                // apply the operation only if it is a new change
                // that we have not applied yet
                bool apply = changesAhead == 0;
                TKey key = default;
                TValue item = default;

                switch (operation)
                {
                    case Operation.OP_ADD:
                    case Operation.OP_SET:
                        key = reader.Read<TKey>();
                        item = reader.Read<TValue>();
                        if (apply)
                        {
                            // add dirty + changes.
                            // ClientToServer needs to set dirty in server OnDeserialize.
                            // no access check: server OnDeserialize can always
                            // write, even for ClientToServer (for broadcasting).
                            if (objects.TryGetValue(key, out TValue oldItem))
                            {
                                objects[key] = item; // assign after TryGetValue
                                AddOperation(Operation.OP_SET, key, item, oldItem, false);
                            }
                            else
                            {
                                objects[key] = item; // assign after TryGetValue
                                AddOperation(Operation.OP_ADD, key, item, default, false);
                            }
                        }
                        break;

                    case Operation.OP_CLEAR:
                        if (apply)
                        {
                            // add dirty + changes.
                            // ClientToServer needs to set dirty in server OnDeserialize.
                            // no access check: server OnDeserialize can always
                            // write, even for ClientToServer (for broadcasting).
                            AddOperation(Operation.OP_CLEAR, default, default, default, false);
                            // clear after invoking the callback so users can iterate the dictionary
                            // and take appropriate action on the items before they are wiped.
                            objects.Clear();
                        }
                        break;

                    case Operation.OP_REMOVE:
                        key = reader.Read<TKey>();
                        if (apply)
                        {
                            if (objects.TryGetValue(key, out TValue oldItem))
                            {
                                // add dirty + changes.
                                // ClientToServer needs to set dirty in server OnDeserialize.
                                // no access check: server OnDeserialize can always
                                // write, even for ClientToServer (for broadcasting).
                                objects.Remove(key);
                                AddOperation(Operation.OP_REMOVE, key, oldItem, oldItem, false);
                            }
                        }
                        break;
                }

                if (!apply)
                {
                    // we just skipped this change
                    changesAhead--;
                }
            }
        }

        // throw away all the changes
        // this should be called after a successful sync
        public override void ClearChanges() => changes.Clear();

        public override void Reset()
        {
            changes.Clear();
            changesAhead = 0;
            objects.Clear();
        }

        public TValue this[TKey i]
        {
            get => objects[i];
            set
            {
                if (ContainsKey(i))
                {
                    TValue oldItem = objects[i];
                    objects[i] = value;
                    AddOperation(Operation.OP_SET, i, value, oldItem, true);
                }
                else
                {
                    objects[i] = value;
                    AddOperation(Operation.OP_ADD, i, value, default, true);
                }
            }
        }

        public bool TryGetValue(TKey key, out TValue value) => objects.TryGetValue(key, out value);

        public bool ContainsKey(TKey key) => objects.ContainsKey(key);

        public bool Contains(KeyValuePair<TKey, TValue> item) => TryGetValue(item.Key, out TValue val) && EqualityComparer<TValue>.Default.Equals(val, item.Value);

        public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
        {
            if (arrayIndex < 0 || arrayIndex > array.Length)
                throw new System.ArgumentOutOfRangeException(nameof(arrayIndex), "Array Index Out of Range");

            if (array.Length - arrayIndex < Count)
                throw new System.ArgumentException("The number of items in the SyncDictionary is greater than the available space from arrayIndex to the end of the destination array");

            int i = arrayIndex;
            foreach (KeyValuePair<TKey, TValue> item in objects)
            {
                array[i] = item;
                i++;
            }
        }

        public void Add(KeyValuePair<TKey, TValue> item) => Add(item.Key, item.Value);

        public void Add(TKey key, TValue value)
        {
            objects.Add(key, value);
            AddOperation(Operation.OP_ADD, key, value, default, true);
        }

        public bool Remove(TKey key)
        {
            if (objects.TryGetValue(key, out TValue oldItem) && objects.Remove(key))
            {
                AddOperation(Operation.OP_REMOVE, key, oldItem, oldItem, true);
                return true;
            }
            return false;
        }

        public bool Remove(KeyValuePair<TKey, TValue> item)
        {
            bool result = objects.Remove(item.Key);
            if (result)
                AddOperation(Operation.OP_REMOVE, item.Key, item.Value, item.Value, true);

            return result;
        }

        public void Clear()
        {
            AddOperation(Operation.OP_CLEAR, default, default, default, true);
            // clear after invoking the callback so users can iterate the dictionary
            // and take appropriate action on the items before they are wiped.
            objects.Clear();
        }

        void AddOperation(Operation op, TKey key, TValue item, TValue oldItem, bool checkAccess)
        {
            if (checkAccess && IsReadOnly)
                throw new InvalidOperationException("SyncDictionaries can only be modified by the owner.");

            Change change = new Change
            {
                operation = op,
                key = key,
                item = item
            };

            if (IsRecording())
            {
                changes.Add(change);
                OnDirty?.Invoke();
            }

            switch (op)
            {
                case Operation.OP_ADD:
                    OnAdd?.Invoke(key);
                    OnChange?.Invoke(op, key, item);
                    break;
                case Operation.OP_SET:
                    OnSet?.Invoke(key, oldItem);
                    OnChange?.Invoke(op, key, oldItem);
                    break;
                case Operation.OP_REMOVE:
                    OnRemove?.Invoke(key, oldItem);
                    OnChange?.Invoke(op, key, oldItem);
                    break;
                case Operation.OP_CLEAR:
                    OnClear?.Invoke();
                    OnChange?.Invoke(op, default, default);
                    break;
            }

#pragma warning disable CS0618 // Type or member is obsolete
            Callback?.Invoke(op, key, item);
#pragma warning restore CS0618 // Type or member is obsolete
        }

        public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => objects.GetEnumerator();

        IEnumerator IEnumerable.GetEnumerator() => objects.GetEnumerator();
    }

    public class SyncDictionary<TKey, TValue> : SyncIDictionary<TKey, TValue>
    {
        public SyncDictionary() : base(new Dictionary<TKey, TValue>()) { }
        public SyncDictionary(IEqualityComparer<TKey> eq) : base(new Dictionary<TKey, TValue>(eq)) { }
        public SyncDictionary(IDictionary<TKey, TValue> d) : base(new Dictionary<TKey, TValue>(d)) { }
        public new Dictionary<TKey, TValue>.ValueCollection Values => ((Dictionary<TKey, TValue>)objects).Values;
        public new Dictionary<TKey, TValue>.KeyCollection Keys => ((Dictionary<TKey, TValue>)objects).Keys;
        public new Dictionary<TKey, TValue>.Enumerator GetEnumerator() => ((Dictionary<TKey, TValue>)objects).GetEnumerator();
    }
}