SquareGameManager.cs 354 Bytes
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using UnityEngine;

public class SquareGameManager : MonoBehaviour
{
    [SerializeField]
    private ServerSocket serverSocket;    

    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Scene OnlineScene started");
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}