using System.Globalization; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager Instance { get; private set; } public string playerName; public string personaUrl; public string humanID; public string userID; [Tooltip("IpAddress of the Communication Server")] public string ipAddress; [Tooltip("Port of the Communication Server")] public int port; [Tooltip("Path to the Room.exe file")] public string pathToRoomExe; public string currentPlayerLocation; public GameObject localPlayerPrefab; private ClientSocket _clientSocket; public ClientSocket ClientSocket { get { if(_clientSocket == null) _clientSocket = FindObjectOfType(); return _clientSocket; } private set { _clientSocket = value; } } private ServerSocket _serverSocket; public ServerSocket ServerSocket { get { if (_serverSocket == null) _serverSocket = FindObjectOfType(); return _serverSocket; } private set { _serverSocket = value; } } private WebAPIManager _webAPIManager; public WebAPIManager WebAPIManager { get { if (_webAPIManager == null) _webAPIManager = FindObjectOfType(); return _webAPIManager; } private set { _webAPIManager = value; } } private void Awake() { if (Instance != null && Instance != this) { Destroy(this); } else { Instance = this; DontDestroyOnLoad(gameObject); } } }