using UnityEngine;
using Mirror;
public class PlayerMove : NetworkBehaviour
{
    private void Update()
    {
        if (isLocalPlayer)
        {
            float h = Input.GetAxis("Horizontal");
            float v = Input.GetAxis("Vertical");
            Vector3 playerMovement = new Vector3(h * 0.25f, v * 0.25f, 0);

            transform.position = transform.position+ playerMovement;
        }
    }
}
